After you buy Commission Droid come back here to learn more about monetization of an Android application.
This post is addressed to all those who start an application and do not know what steps to take to begin to monetize their applications.
To earn money with Android creating apps with Commission Droid you need to Maximize our audience
Let's start
by imagining that we have developed an
application with Commission Droid in which we have followed the first 3 pillars of an
application:
Idea: Have a good idea (useful, funny, original
...).
Enhancement: That is different from the rest (if there is
an alternative or similar apps must offer something better).
Audience: It is aimed at a more or less wide audience.
Once we are
at this point, we must be aware that having a large audience is our first goal. We have the best app in the
world, without public concerned, we are nothing.
Consider
then the public may our application as a graph
imaginary parts, where to start, a small percentage (green) is public
interested in our application, and a large percentage (color black) public is
not interested in our application.
1. Compatibility
One of the
first things we have to take care is that of the famous fragmentation. Android
has multiple versions, each with their own characteristics, strengths and
weaknesses. We know the percentage of overall use of each version and act
accordingly.
Google has
scored 1.5 and 1.6 versions as obsolete, recommending create applications (at
least) to Android 2.1 (currently 5%).
It is up to
us to decide which version to start developing, but bear in mind that the
smaller, more users can use our application.
2. Theme for your Commission Droid app
Another
recurring question is what kind of application I can develop? What gender? What
are the most profitable in Android theme?
Article
Weather category apps are the MOST profitable in Android Market,
research2guidance study, we created a graphic to the topics most profitable in
the Android market (study conducted in August 2011), resulting thematic or
business time, which higher incomes.
From my
point of view, is very "greedy" develop an application in view of the
profitability of a category, especially given that such studies should be taken
with care. However, it is a fact that is not worth knowing.
3. Competition
There is
strong competition (and increasingly there will be more), so that one of the
essential criteria is to highlight and offer something interesting for the end
user.
We must not
fail to develop applications "because someone did something." What we
should do is give a twist to our idea. Games like Angry Birds or the like are
not new concepts, but if you have a renewal and strengthening of each of its
elements to make it as attractive as possible.
In short,
on the one hand or the other, you have to get the effect Shut up and take my
money! by end users by applying attractive ideas.
4. Country (or language)
It is no
secret that an application in Spanish will have much less public that an
application in English, as not only the second most spoken language, but the
scope is much larger audience.
One tip is
to always try to translate into all languages possible our application, based
on the English and Spanish (I will explain why this is important in the world
of advertising). So if you are serious about earning money with Android you should get your app translated.
5. Business Model
Finally,
choose a good business model that fits best to the characteristics of our
application or game. There are many business models, but the most common ones
we see in the next post.
In the
event that we have not developed an application, we will demonstrate how it is
no feat, and anyone can develop. Even with out Commission Droid
To this end, I bring a good list of absurd
applications:
Solar charger: keep an eye to comments
Useless Button: A button that does
nothing
Ruler: Ruler measuring wrong
Stevie Wonder Simulator: Actually, Helen
Keller, I changed region issues.
Kamikaze Phone: higher throw your phone, the more points
Vuvuzela Deluxe: 100 euros, you sell one you served
...
Wank o
Meter: And finally, the classic . . .
No comments:
Post a Comment